Desperate and dying witnesses are dangerous
If you’re an assassin, keeping a witness’s trust may not be enough to prevent them from trying to kill you. Consider that if a witness faces certain death, they may have nothing to lose by trying to take you down with them (whether they are suspicious of you or not).
As an assassin, you should be wary that a witness is likely to resort to this type of attack once they are out of options or hope. Your best play may sometimes be to help a witness considerably (even saving their life) if that postpones their most desperate moments to a time you are better able to withstand a final attack (e.g. when they are not near a phone and/or you are prepared to heal).
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Assassins and witnesses may both wish to lie
Unlike some hidden role games in which only certain roles may have reason to lie, in Mantis Falls, dishonesty can be a useful tactic for any player. Because a witness must always fear for their own safety and can never be certain of the motivations of others, they may be smart to use deception and adversarial moves to tilt the tactical situation towards their own benefit and protection.
Because of this, an assassin caught in a lie is not necessarily exposed as a traitor. Rather, they should try to justify their dishonesty as being the move of a fearful or distrusting witness.
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Healing cards are extremely valuable
Action cards like “Medicine” and “Doctor’s Bag” may look humble at first, but anything that can heal you could be the difference between living and dying. These are rare and precious cards, and they should be thought of as among the most powerful in the game. In many cases, you’ll want to save them and use them only when you need them most (often in a Last Gasp play; see below).